Add a second level to the Godot project. This approach would also apply to any subsequent levels added.
1. Setup Godot project
- Use your game project or download the Default Project Template
- Download the Assets folder if needed
- Duplicate the
UIScene.tscn
or yourLevel1.tscn
and rename the copyLevel2.tscn
2. Designing the level
- Designing a second level involves using the same principles and techniques, but we want to make this level unique, it should stand out visually and in the game play
- When duplicating
Level1
ideally your basic setup won’t change, but if you make changes, such as adding toMetrics
you can use the Merge From Scene function to update - It could be more difficult, introduce new mechanics or layer mechanics together
- Use TileMaps for platforms, items and obstacles to build out the level
- Look at Level Design to review principles and techniques
3. Documenation
- Use screen shots or a video to document a playthrough of the level
- Explain how this level is different than the previous level design