Create a level in Godot using concepts from the Level Design lecture.
1. Setup Godot project
- Use your game project or download the Default Project Template
- Download the Assets folder if needed
- Duplicate the
UIScene.tscn
and rename the copyLevel1.tscn
2. Designing the level
- Create a level using some of the basic principles and techniques discussed in the level design lectures (you don’t need to use all of them)
- Use TileMaps for platforms, items and obstacles to build out the level
- Principles
- Guidance
- Obstacles and rewards
- Perfect player principle
- Pacing
- Techniques
- Signposting
- Foreshadowing
- Gating
- Risk vs reward
- Safe zone
- Branching
- Bottle necking
- Layering
3. Documenation
- Use screen shots or a video to document a playthrough of the level
- Explain how you used the principles and techniques