Add sounds to user interface elements in a Godot scene.
1. Create sound effects
- Using JFXR, FreeSound or another sound design program, create SFX for the player movement sounds, obstacle sounds and other sound effects for collisions or state changes in the game.
- Button Hover and Click
- Game Over and Win Game
2. Add SFX to Godot
- Use your game project or download the Default Project Template
- Download the Assets folder if needed
- Create a folder for
Audio
and copy your sound files - Find or Add an
AudioStreamPlayer
node for each sound effect in the StartMenu, GameOver and Instructions Scenes, and UIScene - Find the code to play each sound by searching for the sound names
- Uncomment the line of code by removing the
#
at the beginning
Before:
# func _on_button_down():
# $ClickSound.play()
After:
func _on_button_down():
$ClickSound.play()
3. Documentation
- Post either the sound files or links to the resources on the Open Lab