Design platforms to be used in a platformer style game. The same process can be used for obstacles/walls in a RPG style game. We’ll create the platforms in Piskel which can be implemented with a TileMap in Godot to make collisions with the player and other moving objects.
This lab is good to pair the the Designing with TileMaps lab.
1. Design Tilesets
- Using Piskel or another art editor, create a set of repeatable tiles
- Tilesets can be used for platforms or basic scenery
- Choose a size: 32x32 or 64x64 are good starting points
- First we’ll make platforms for single tiles and one for a simple auto tile demonstration
2. Export sprite sheets
- Export tiles as a sprite sheet
3. Documentation
- Post sprite sheets on Open Lab