Create sprite animations in Piskel and adding them into a Godot Animated Sprite. We’ll be applying this to the player character in a game, but it is the same process for any animation in Godot.
1. Create Sprite Animations in Piskel
- Design animations for the basic character states:
- Idle
- Walk
- Jump
- Dies / Game Over
- Hit (hit by enemy or obstacle)
- Talk (optional)
- Attack (optional)
2. Export Sprite Sheets
- Export using the Piskel SpriteSheet feature
- Import to Godot
3. Adding new Animations
- Use your game project or download the Default Project Template
- Download the Assets folder if you need any assets
- From Scenes you will need the DefaultScene and Player
- From Scripts you will need the PlayerController
- Add your character animation sprites to the
Sprites
folder - Use the AnimatedSprite node in Player scene
- Name animations, make sure they match the code
3. Documentation
- Add screen shots or video on Open Lab