Source background music and add it to a Godot scene.
1. Find (or create) background music
- Find music on the Free Music Archive or Open Game Art or another Creative Commons licensed source
- You can also make your own music if you are familiar with music production
- Edit with Audacity if necessary
- Save files as
.oggor.mp3format
2. Add files to Godot
- Use your game project or download the Default Project Template
- Download the Assets folder if needed
- Add music to the
Audiofolder or create one - Make sure the Import settings are set to
Loop - For each background sound, find or create an
AudioStreamPlayerand add the track - Add the file to the player and turn on
AutoPlay
3. Documentation
- Post either the sound files or links to the resources on the Open Lab