Tilesets and Platforms

Design platforms to be used in a platformer style game. The same process can be used for obstacles/walls in a RPG style game. We’ll create the platforms in Piskel which can be implemented with a TileMap in Godot to make collisions with the player and other moving objects.

This lab is good to pair the the Designing with TileMaps lab.

1. Design Tilesets

2. Export sprite sheets

3. Documentation

Resources